If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. Nope, never did, never changed. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. - Manually tinkering with the settings.xml file. Putting this setting to Ultra will cripple performance, and honestly, the much more manageable Medium option doesnt look all that different. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. For that reason, it's recommended that the player turn TT off for a 10-12 fps boost, along with some greater consistency. Been dealing with this lately. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. The higher the setting, the farther away the textures will appear to be full resolution. This setting determines the accuracy of the Global Illumination simulation. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. tl;dr: Trees and some other textures really blurry/pixelated, nothing seems to fix it. Makes me kinda sad to see these posts; I bought the game, played it for about 2-3 hours, returned to it after an update had been pushed by Rockstar and the game just flat-out refused to launch on my pc. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. We recommend using Ultra unless you are hurting for performance. Use the Low or Medium setting to get something close to the Xbox One X version of the game. - Verifying the game files via Steam. If you are looking for a big boost in performance, dropping Lighting Quality to Medium can help you grab a 25-40% performance boost over High and Ultra. Geometry Level of Detail: between the lowest setting and highest this only eats a handful of frames, and frankly the game doesnt look right with this below 75%. Turn this down first after messing with the hogs listed in the first section of this guide. Dont be me. It doesnt eat a whole lot of frames (one to two), and since its an on/off toggle it doesnt hurt to leave this on. All rights reserved. Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Try it at your own risk. Bear in mind, the slider has more impact in DX12 than in Vulkan, and third-party sharpening tools from your GPU vendor go a long way here. It seems lots of people have had problems with very blurry textures on the PC version, and some solutions have worked for some people, others for others. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! Long Shadows: this setting affects shadows cast by the sun and moon, mostly during sunrise and sunset. That said, all of these at max would equal the performance hit of Reflections alone when its pushed to Ultra, so if you have the bastards above reeled in, you can more liberally play with the rest of the settings. Though it is less realistic, some players may prefer sharp shadows at all times and should disable this option altogether. Soft Shadows: this affects how sharp or faded shadows are as they cascade away from their object of origin. It also applies to virtually every other object in the game. This is especially noticeable when running through the jungles of Guarma. This slider can incur an intermediate performance hit on Ultra, so we recommend using a Medium or High position for the best compromise. We didnt really see any benefits to enabling this setting, so we recommend leaving it off to avoid the performance penalty it incurs. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. High does offer sharper, more detailed reflections, but almost all the water in the game has ripples on the surface or is fast-moving (in rivers, etc), so spotting the difference takes a lot of focus and using High isnt worth the performance hit. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. Designates the monitor on which the game will be displayed for users with multi-monitor configurations. This is the most demanding setting in the entire game. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. This option is only modifiable when using exclusive fullscreen mode. So, I'd tried turning the "Tree Tessellation" option on and off a few times before and didn't notice any real difference. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). For more guides and content on the game, check out our RDR2 hub page. Keep reflections at Medium or High (if you have the hardware for it), figuring out which of the two works best for you. We recommend leaving this setting off and using TAA instead. So, in other words, my pc cant handle it? In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. My peasant eyes can't even see the screenshots, im not worthy. As a rule, the higher the resolution you scale up from, the better the final product will look. Within both GeForce experience and the settings file in documents/rd At 1440p, we're talking about 2133 x 1200. We recommend keeping this setting on Ultra since lowering it offers no measurable boost in performance. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). If you have the headroom feel free to max it out, but High will do just fine. Red Dead Redemption 2 is available now on PC, PS4, Stadia, and Xbox One. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. Hi, created an account for this just in case anyone might have solved this issue. This setting allows objects like mountains, cliffs, and trees to cast shadows over distances much farther than the typical in-game shadows. Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. Setting the option to 1.5 would result in the game being rendered at 2560x1440p and downscaled to 1080p. Set this to Medium if you are struggling to hit 60 frames. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage Yeah I was surprised at how much better it runs now. Using High or Ultra looks amazing at high resolutions, but the performance hit is brutal. This ensures that grass is rendered reasonably far without it looking too pixilated, and that it doesn't cause too much of a dip in frames. - Uninstalling and reinstalling the game. If anything though the game keeps getting worse in terms of bugs, visual glitches and just issues in general on PC. The effect can be very striking at dusk or dawn, as well as nights with a full moon where players may find themselves in a damp forest. Turn that tree tessallation off, and turn your grass back up. He understands that breakfast food is the only true food. After getting a PC Im done paying for PSN+ Really a shame I love this game but Im NOT starting over from level 1. Global Illumination calculates how light bounces off of other surfaces (think shining a flashlight against a wall in a dark room and how the light is reflected all over the room to dimly illuminate it). Unless you are looking directly at the edges of the clouds, you can safely leave this off and notice no difference. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. Come on, theres gotta be comparison pics somewhere. DLSS, when enabled, will render the game at a lower resolution but use AI to upscale the game back to the DSR'd resolution. RELATED: Red Dead Redemption 2 - What Is Lumbago? For players with mid to high tier Nvidia graphics cards, the DLSS and Nvidia DSR combo can increase performance without much of a sacrifice in visual fidelity. Virtually all the AA options in the game have issues of some kind even at 4k resolution. The link is below. Close Reflection MSAA /Off and then get water physics to half or 3 bars. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. It is slightly slower than some of the speed-demons on this list, like the Mauser, but a well-placed headshot will drop anything that stands in Arthur's way. This setting dictates the quality of all textures in the game. Thatll do it for the settings. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. Even a single pip down on the slider from max results in a dramatic increase in frames (10+ from my experience), though setting this to the middle of the slider seems to net the best performance-to-quality results. This determines the resolution of shadows being cast near the player. This slider offers a way to set image quality without fussing over each individual toggle. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience. I put it on 4k and kept cranking things up but my 3090 wasn't sweating. We recommend always using the native resolution of your device for the best image quality. It also controls overall cloud quality. First a little history of me and RDR2. I picked up RDR2 at launch on my Xbox One X. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. Thank you for sharing! This option only affects the mirrors sparsely scattered around the game world. Some of the available graphics options will require that the game be restarted to take effect. i9 9900k rtx 2080 ti. The graphics settings for Red Dead Redemption 2 can be accessed from the Story Mode main menu before you launch the game or once youve loaded in by pausing and navigating to the settings menu. The Xbox One X seems to use the Medium setting and we also recommend that players opt for it as well. Here are some tips on how to coax some extra frames out of Red Dead Redemption 2 on PC. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. Parallax Occlusion Mapping: this only costs a few frames between Low and Ultra, so maxed out wont hurt too hard. Def not a dealbreaker. They are, however, oceans apart in some cases concerning performance. - Using NVidia Control Panel to fix the issue. Turning the grass detail down to three is the sweet spot for looks and performance. If the above screenshot is any indication, Red Dead Redemption 2 for PC can be drop dead gorgeous, if you dont mind your performance struggling. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. However, with pretty visuals comes great performance cost, and RDR2 is no slouch when it comes to the latter. Alright, with those three out of the way, we can move on to the usual performance draining suspects. It seems as this option only applies to shadows cast by the sun or moon. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. This particular toggle adjusts three other toggles found in the Advanced Graphics section. I am currently getting good frame rates; if I had to guess, approx. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. If you're in search of the best-looking graphics with minimal FPS loss, this might help. Seems that after the updates this might not be as accurate anymore but only by a little. The slider offers four positions, with the fourth setting representing Ultra. it's still a good plan for using on 1070 with 1080p with 60fps. For those monsters that use this, it has no visible affect on performance. Volumetrics Quality: like Water above, this breaks down into three options within the Advanced settings. champagne poached oysters las vegas . Use this if you are struggling with performance, or just barely keeping 60 frames. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. Turned it back off because muh RX480 8GB has enough probs with this game :-P It is most visible in places like the in-game shops, where leaving the setting off makes the shelves look like they came from a last-gen game. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. Who would've thought that a great looking game would run amazingly well on a beast of a graphics card Misread the thread that performance had been substantially improvedwhich I think is technically true since, "Hey all, I'm one of the 17 people who's managed to get one of the fastest video cards that exist. This slider controls how accurate the water simulation is, as well as how much player interaction can cause fluid deformation. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. I've skipped this game until I get a better video card. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. Safe to keep around High-Ultra for mid-range cards. The more particles, the more lighting. Optimization Guide for GTX 1070 (1080p, 60 FPS, Quality+Performance). It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Reflection Quality: see above this here is a killer. For a better experience, please enable JavaScript in your browser before proceeding. Give their optimised settings a go if what's suggested here is a little too extreme for your setup. All rights reserved. Even though it released as a console exclusive in 2018, not only was it the best looking game on any platform at the time, it remains so following its release on PC in 2019. Moving to High is not worth the slight performance penalty. Most noticeably hair and beard and also leaves on the trees looks very glitchy without AA. Rockstar opted to include loads of graphics settings in Red Dead Redemption 2 so that players could tinker with performance and image quality. Disclaimer: Red Dead Redemption 2 is an insanely large and complex game. If you have headroom, however, Id argue this is the first hardcore setting worth increasing. Leave this setting on Ultra as it offers no real performance hit. Espaol - Latinoamrica (Spanish - Latin America). Most of the things you mentioned is what I already have set from the guides, only exception is fur quality, there's no need to set it to medium since the performance decrease it has is tiny. Screen Space Ambient Occlusion: this setting on its own can be punchy, but its a later setting that makes it pack a hay-maker. The player would only really notice the difference tessellation provides if they stood. Don't forget to increase the smoothness to 50% as well. To access, simply right-click on the desktop and select the control panel from the list of options. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. This toggle controls how accurate the light simulation is when dealing with volumetrics. Nope, never did. This means the player has to combine it with TAA, which is simply too taxing on most PCs to even bother with. All systems vary and the game may perform better or worse depending on your exact hardware configuration. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. With my configuration, I personally keep them at Medium, allowing me more room to push other settings in the game to Ultra. 4445 n 36th st, phoenix, az 85018. ct classic plates benefits; 17.4k. At higher resolutions (1440p and above) the visuals remain sharp and we recommend using High, though going to Low can help you reclaim a frame or two of performance. I never drop . Could not imagine how great it must look at 60 fps. The differences are easiest to see during daylight hours in shop windows. The visuals just falls apart without AA. I was lucky enough to get a 3080. Enabling MSAA, especially at higher resolutions, will tank performance. In many cases, enabling DLSS can offer a sizeable performance boost with little or no loss in perceivable image quality (depending on your configuration). FXAA does well on static shots but offers worse results in motion. Supposedly this option controls the accuracy at which particles are illuminated, but it is difficult to see any difference between the options in real-time. Might forget something, but at least those. I love first person modes with lots of animations and movements. Best kept at the same setting you have Shadows set to for performance-quality balance. New to Shacknews? Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. Adjusting this option will change the Volumetrics Quality option above to Custom. it's a nice feature for screenshots but the performance impact is way to huge for daily use. TAA Sharpening: Works best in DX12, but essentially tries to reduce the blurriness introduced by TAA. - Deleting all files from the Settings folder and restarting the game (someone suspected the in-game Settings menu was bugged and benefited from doing this). It has an enormous effect on frame rates at higher settings. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. This makes a massive difference in image quality and is arguably the biggest upgrade the PC version has over consoles. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. Any difference it may make for image quality will be nearly imperceptible, even if you go looking for it. Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. All rights reserved. 6800 XT from December 2020 that's seen a lot of wear and tear. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ I ended up picking it up since I wanted something to show off my 3080s muscles. Resolution Scale will be very helpful to players using 4K displays and looking for higher frame rates. moineau signification spirituelle. Ultra and High have no massive visual difference, and Medium shadows are not shabby. It makes a huge impact on visual quality, though some players may find that it makes the overall image look too soft. This is one of the most demanding settings in the game. Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. This setting toggles the games built-in VSync solution for the elimination of screen tearing. This comparison video showcases differences between m. This setting applies Multisample Anti-Aliasing to items rendered in reflections. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. This slider will enable and enhance objects that arent in the immediate vicinity of the player. Targeting 60 FPS @ 1920x1080. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. June 30, 2022 . - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off.